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Настройка сервера (MANI_SERVER.CFG)
C0_oLerДата: Вторник, 23.06.2009, 01:49 | Сообщение # 31
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31. AFK менеджер

mani_afk_kicker 0
Включить/выключить модуль кика бездействующих игроков. 0 - выключить, 1 - включить
mani_afk_kicker_mode 0
Режим работы модуля кика бездействующих игроков. 0 - сначала переносить в спектаторы, потом кикать. 1 - сразу кикать

mani_afk_kicker_alive_rounds 0
Количество раундов бездействия, по истечении которых игрок переносится в спектаторы или кикается. 0 - выключено.

mani_afk_kicker_spectator_rounds 0
Количество раундов бездействия, по истечении которых игрок кикается из спектаторов. 0 - выключено.

mani_afk_kicker_alive_timer 0
Время бездействия в секундах, по истечении которого игрок переносится в спектаторы или кикается. 0 - выключено.

mani_afk_kicker_spectator_timer 0
Время бездействия в секундах, по истечении которого игрок кикается из спектаторов. 0 - выключено.


Не пытайтесь спорить с дебилом...иначе Вы опуститесь до его уровня... где он Вас задавит своим опытом.
Спрашивай - и наполнишься сведениями. Не спрашивай - научишься думать.

 
C0_oLerДата: Вторник, 23.06.2009, 01:49 | Сообщение # 32
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Сообщений: 70
Репутация: 162
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32. Ставки (CSS)

mani_css_betting 0
Включает/выключает режим ставок. 0 - выключено, 1 - включено.

mani_css_betting_dead_only 1
Выбор режима голосования для игроков. 0 - и живые и мертвые игроки могут голосовать, 1 - только мертвые игроки могут голосовать

mani_css_betting_pay_losing_bets 0
Определяет награждение игрока в ситуации 1 vs Х. 0 - игрок, оставшийся один, не получает приза в случае победы, 1 и более - игрок, оставшийся один против нескольких противников, в случае победы получает все деньги, поставленные на противника.

mani_css_betting_announce_one_v_one 0
Включает/выключает объявление о начале приема ставок. 0 - выключено, 1 - включено


Не пытайтесь спорить с дебилом...иначе Вы опуститесь до его уровня... где он Вас задавит своим опытом.
Спрашивай - и наполнишься сведениями. Не спрашивай - научишься думать.

 
C0_oLerДата: Вторник, 23.06.2009, 01:50 | Сообщение # 33
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33. Награда за голову (CSS)

mani_css_bounty 0
Включает/выключает режим награды за голову. 0 - выключено, 1 - включено
mani_css_bounty_kill_streak 5
Определяет количество убийств подряд, после которого за игрока назначается награда

mani_css_bounty_start_cash 1000
Определяет стартовую награду за голову игрока

mani_css_bounty_survive_round_cash 500
Определяет увеличение награды за каждый раунд, в котором выжил игрок

mani_css_bounty_kill_cash 250
Определяет увеличение награды за каждое дополнительное убийство

mani_css_bounty_ct_red 255
mani_css_bounty_ct_green 255
mani_css_bounty_ct_blue 255
mani_css_bounty_ct_alpha 255
Определяет изменение цвета и прозрачности игрока СТ, за голову которого назначена награда. Не изменять цвет - 255. Внимание: Установка mani_css_bounty_ct_alpha 0 приведет к полной прозрачности (невидимости) игрока!

mani_css_bounty_t_red 255
mani_css_bounty_t_green 255
mani_css_bounty_t_blue 255
mani_css_bounty_t_alpha 255
Определяет изменение цвета и прозрачности игрока Т, за голову которого назначена награда. Не изменять цвет - 255. Внимание: Установка mani_css_bounty_t_alpha 0 приведет к полной прозрачности (невидимости) игрока!


Не пытайтесь спорить с дебилом...иначе Вы опуститесь до его уровня... где он Вас задавит своим опытом.
Спрашивай - и наполнишься сведениями. Не спрашивай - научишься думать.

 
C0_oLerДата: Вторник, 23.06.2009, 01:50 | Сообщение # 34
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34. Невыполнение целей (CSS)

// 0 = Disable, 1 = Enable
mani_css_objectives 0
Включить/выключить режим наказания за невыполнение цели карты. 0 - выключить, 1 - включить (в случае невыполнения цели карты, проигравшая команда умирает в конце раунда)


Не пытайтесь спорить с дебилом...иначе Вы опуститесь до его уровня... где он Вас задавит своим опытом.
Спрашивай - и наполнишься сведениями. Не спрашивай - научишься думать.

 
C0_oLerДата: Вторник, 23.06.2009, 01:54 | Сообщение # 35
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Кому надо вот наш код который стоит на сервере:
Code
// *****************************************************************************   
// Plugin : Mani Admin Plugin   
//   
// Filename : mani_server.cfg   
//   
// Last updated : 03/12/2006   
//   
// Desc : This is the core configuration file to turn on/off functionality   
// and to also config options within the plugin. By default the main   
// functions are turned off. For the most part the on/off switch is   
// usually the first cvar under each module (i.e mani_adverts,   
// mani_stats, etc)   
//   
// In order for this config to be used by the plugin an exec command   
// must be placed in the server.cfg file within the /cfg folder.   
// 'exec mani_server.cfg'   
// *****************************************************************************

echo "****** Executing mani_server.cfg ******"

// *****************************************************************************   
// Module : Advert   
//   
// Desc : Adverts can be used in game using this module in conjuction with the   
// adverts.txt file in the /cfg/mani_admin_plugin/ folder   
// *****************************************************************************

// Adverts 1 = on, 0 = off   
mani_adverts 1

// Time between adverts displayed   
mani_time_between_adverts 120

// Allow adverts in chat area of screen   
mani_adverts_chat_area 0

// Allow adverts in top left corner of screen (these can be coloured)   
mani_adverts_top_left 0

// Sets colour of adverts, here I've set it to blue

// Red component colour of adverts (255 = max)   
mani_advert_col_red 0

// Green component colour of adverts (255 = max)   
mani_advert_col_green 0

// Blue component colour of adverts (255 = max)   
mani_advert_col_blue 255

// This settings allows you to specify whether everyone can see adverts   
// or only dead players. 0 = All players whether dead or alive, 1 = Dead only   
mani_advert_dead_only 0

// Show adverts in the hint text area (at the bottom middle in CSS)   
// 1 = enabled, 0 = disabled   
mani_adverts_bottom_area 1

// *****************************************************************************   
// Module : Stats   
//   
// Desc : The stats module is a very simple ranking system based on 3 methods of   
// calculation (defined in mani_stats_calculate).   
// *****************************************************************************

// 1 = Enable stats module, 0 = disable stats module   
mani_stats 0

// 0 = calculate once per map, 1 = calculate at end of each round (CSS Only)   
mani_stats_mode 1

// Number of days since player last connected before they are removed from the   
// stats list   
mani_stats_drop_player_days 50

// This cvar is used to set the type of stats calculation to use for ranking   
// players   
// 0 = Rank by by pure kills   
// 1 = Rank by by kill:death ratio   
// 2 = Rank by kills minus deaths   
// 3 = Rank by points (points delta = (victim_points/killer_points) * multiplier   
mani_stats_calculate 3

// Number of kills required before a player is given a rank   
// If you are using the Kill Death ratio you should set this quite high   
mani_stats_kills_required 25

// Number of kills + deaths required before a victims points are affected by the   
// attackers kills. This prevents new players from affecting regular players points   
// until a certain amount of experience is gained from playing.   
mani_stats_kills_before_points_removed 0

// Defines how long a 'top' display lasts for before it fades (5 - 30 seconds)   
mani_stats_top_display_time 30

// Defines whether other players see your rank when you type 'rank'   
// 1 = show rank to all players   
// 0 = only show rank to player who typed 'rank'   
mani_stats_show_rank_to_all 1

// Defines a message to show when a user types 'rank' and the stats are turned   
// off (this can be blank)   
// mani_stats_alternative_rank_message "It is disconnected"

// Enables writing of ranks to a text file called mani_ranks.txt for export to a   
// web page.   
mani_stats_write_text_file 0

// Set in minutes how often you want the stats to recalculate. This should be   
// used if you have long map times with no end of round.   
// 0 = disables frequency calculating, > 0 = time in minutes between each stats   
// rank calculation   
mani_stats_calculate_frequency 5

// Set in minutes how often you want the stats to recalculate AND write to disk   
// This should be used if you have long map times with no end of round.   
// 0 = disabled, > 0 = time in minutes between each save and recalculation of   
// ranks   
mani_stats_write_frequency_to_disk 5

// Set to 1 if you want your ranks to be by steam id (default),   
// Set to 0 if you are not using steam ids on your server (Lan mode)   
mani_stats_by_steam_id 1

// 1 = Include any bot kills made in stats   
// 0 = Killing a bot does not count to stats   
mani_stats_include_bot_kills 0

// Stats points decay settings   
// Number of days since last connect that points decay will start   
mani_stats_decay_start 2

// Number of days that the decay will take place over once started   
// Points will drop to 500 over this period of time. If the player rejoins   
// their points will be restored to full value   
mani_stats_decay_period 7

// When a player reconnects the stats module can restore a players   
// points back to the full amount if decay has set in   
// 0 = Do not restore full points, 1 = restore to full points   
mani_stats_decay_restore_points_on_connect 0

// If set to 1 a victim will never lose points ala BF2   
mani_stats_points_add_only 0

// Number of days before a player is made invisible from   
// being ranked. Note that the player is not dropped, if   
// they rejoin their rank will be restored.   
mani_stats_ignore_ranks_after_x_days 21

// Multiplier used in points calculation, default is 5.0   
mani_stats_points_multiplier "5.0"

// Multiplier for victim points lost. If you want victims   
// to lose say half points for dying set this to "0.5" etc   
mani_stats_points_death_multiplier "1.0"

// Weapon weighting for CSS Stats   
// Making a weight 2.0 will double the points given/taken   
// Making a weight 0.5 will halve the points given/taken   
mani_stats_css_weapon_ak47 "1.0"   
mani_stats_css_weapon_m4a1 "1.0"   
mani_stats_css_weapon_mp5navy "1.2"   
mani_stats_css_weapon_awp "1.0"   
mani_stats_css_weapon_usp "1.4"   
mani_stats_css_weapon_deagle "1.2"   
mani_stats_css_weapon_aug "1.0"   
mani_stats_css_weapon_hegrenade "1.8"   
mani_stats_css_weapon_xm1014 "1.1"   
mani_stats_css_weapon_knife "2.0"   
mani_stats_css_weapon_g3sg1 "0.8"   
mani_stats_css_weapon_sg550 "0.8"   
mani_stats_css_weapon_galil "1.1"   
mani_stats_css_weapon_m3 "1.2"   
mani_stats_css_weapon_scout "1.1"   
mani_stats_css_weapon_sg552 "1.0"   
mani_stats_css_weapon_famas "1.0"   
mani_stats_css_weapon_glock "1.4"   
mani_stats_css_weapon_tmp "1.5"   
mani_stats_css_weapon_ump45 "1.2"   
mani_stats_css_weapon_p90 "1.2"   
mani_stats_css_weapon_m249 "1.2"   
mani_stats_css_weapon_elite "1.4"   
mani_stats_css_weapon_mac10 "1.5"   
mani_stats_css_weapon_fiveseven "1.5"   
mani_stats_css_weapon_p228 "1.5"   
mani_stats_css_weapon_flashbang "5.0"   
mani_stats_css_weapon_smokegrenade "5.0"

// Bonus Points for CSS Players   
mani_stats_css_bomb_planted_bonus "10"   
mani_stats_css_bomb_defused_bonus "10"   
mani_stats_css_hostage_rescued_bonus "5"   
mani_stats_css_hostage_killed_bonus "-15"   
mani_stats_css_vip_escape_bonus "4"   
mani_stats_css_vip_killed_bonus "10"

// Bonus Points for CSS Teams   
mani_stats_css_ct_eliminated_team_bonus "2"   
mani_stats_css_t_eliminated_team_bonus "2"   
mani_stats_css_ct_vip_escaped_team_bonus "10"   
mani_stats_css_t_vip_assassinated_team_bonus "6"   
mani_stats_css_t_target_bombed_team_bonus "5"   
mani_stats_css_ct_all_hostages_rescued_team_bonus "10"   
mani_stats_css_ct_bomb_defused_team_bonus "5"   
mani_stats_css_ct_hostage_killed_team_bonus "1"   
mani_stats_css_ct_hostage_rescued_team_bonus "1"   
mani_stats_css_t_bomb_planted_team_bonus "2"

// Weapon weighting for DODS Stats   
// Making a weight 2.0 will double the points given/taken   
// Making a weight 0.5 will halve the points given/taken   
mani_stats_dods_weapon_amerknife "3.0"   
mani_stats_dods_weapon_spade "3.0"   
mani_stats_dods_weapon_colt "1.6"   
mani_stats_dods_weapon_p38 "1.5"   
mani_stats_dods_weapon_c96 "1.5"   
mani_stats_dods_weapon_garand "1.3"   
mani_stats_dods_weapon_m1carbine "1.2"   
mani_stats_dods_weapon_k98 "1.3"   
mani_stats_dods_weapon_spring "1.5"   
mani_stats_dods_weapon_k98_scoped "1.5"   
mani_stats_dods_weapon_thompson "1.25"   
mani_stats_dods_weapon_mp40 "1.25"   
mani_stats_dods_weapon_mp44 "1.35"   
mani_stats_dods_weapon_bar "1.2"   
mani_stats_dods_weapon_30cal "1.25"   
mani_stats_dods_weapon_mg42 "1.2"   
mani_stats_dods_weapon_bazooka "2.25"   
mani_stats_dods_weapon_pschreck "2.25"   
mani_stats_dods_weapon_frag_us "1.0"   
mani_stats_dods_weapon_frag_ger "1.0"   
mani_stats_dods_weapon_smoke_us "5.0"   
mani_stats_dods_weapon_smoke_ger "5.0"   
mani_stats_dods_weapon_riflegren_us "1.3"   
mani_stats_dods_weapon_riflegren_ger "1.3"   
mani_stats_dods_weapon_punch "3.0"

// Bonus Points for DODS   
mani_stats_dods_capture_point 4   
mani_stats_dods_block_capture 4   
mani_stats_dods_round_win_bonus 4

// *****************************************************************************   
// Module : Victim Stats   
//   
// Desc : The victim stats module shows your statistic for the period when   
// you were alive   
// *****************************************************************************

// Allow the use of victim stats   
// 0 = off   
// 1 = on   
mani_show_victim_stats 1

// Set to 1 if you don't want to see damage taken from yourself   
mani_show_victim_stats_inflicted_only 1

// This controls the default mode a player will have their victim stats mode   
// set to when they first ever join your server. This setting is applied to   
// the player's stored record withing player_settings.dat it does not control   
// whether the victim stats functionality is on or off.   
// 0 = mode 0, 1 = mode 1, 2 = mode 2, 3 = GUI mode   
mani_player_settings_damage 3

// *****************************************************************************   
// Module : Most Destructive   
//   
// Desc : This small module for CSS only shows the player that caused   
// the most damage with their kills at the end of a round   
// *****************************************************************************

// Enable most destructive stats output   
mani_stats_most_destructive 1

// 0 = By Kills then damage, 1 = by damage alone   
mani_stats_most_destructive_mode 0

// This controls the default mode a player will have their *Most Destructve*   
// stats mode set to when they first ever join your server. This setting is   
// applied to the player's stored record withing player_settings.txt it   
// does not control whether the *Most Destructve* functionality is on or off.   
// 0 = disabled, 1 = enabled   
mani_player_settings_destructive 1

// *****************************************************************************   
// Module : Team Kill/Wound Protection   
//   
// Desc : The stats module is a very simple ranking system based on 3 methods of   
// calculation (defined in mani_stats_calculate).   
// *****************************************************************************

// Enable TK Protection 1 = on, 0 = off   
mani_tk_protection 0

// Enable TK Punishment menu 1 = on, 0 = off   
mani_tk_forgive 0

// Time allowed after freezetime where spawn protection is enabled   
mani_tk_spawn_time 5

// Defines whether bots can run tk punish options on other player (1 = on)   
mani_tk_allow_bots_to_punish 1

// Defines whether when tk'ing a bot adds to a players tk violation count   
// 0 = off, 1 = on   
mani_tk_allow_bots_to_add_violations 0

// Number of tk violations before player is banned   
mani_tk_offences_for_ban 7

// Time in minutes for a tk ban, 0 = permanent   
mani_tk_ban_time 5

// When set to 1 a player will be slapped and have their view moved when   
// team wounding.   
mani_tk_slap_on_team_wound 1

// Sets the amount of damage a team wound inflicts on the attacker   
mani_tk_slap_on_team_wound_damage 0

// If set to 1 shows opposition team wounds in chat and all team wounds if   
// you are spectator, 0 = normal css style   
mani_tk_show_opposite_team_wound 1

// Defines whether a players tk violation count is incremented even if   
// forgiven (0 = off, 1 = on)   
mani_tk_add_violation_without_forgive 0

// Turn on forgive option for tk punishments   
mani_tk_allow_forgive_option 1

// Defines whether the blind option can be used on players (1 = on)   
mani_tk_allow_blind_option 1

// Amount of blindness for 'blind' punishment (255 = completely blind)   
mani_tk_blind_amount 253

// Turn on slap option for tk punishments   
mani_tk_allow_slap_option 1

// Turn on tk cash option for tk punishments   
mani_tk_allow_cash_option 1

// Amount of health that a player will slapped to   
mani_tk_slap_to_damage 10

// Amount of cash to take from a team killer   
mani_tk_cash_percent 50

// Turn on freeze option for tk punishments   
mani_tk_allow_freeze_option 1

// When set to 1 the Drug option is allowed in the TK Menu   
mani_tk_allow_drugged_option 1

// Turn on burn option for tk punishments   
mani_tk_allow_burn_option 1

// This defines how long the burn time should be for in seconds for a   
// tk punishment   
mani_tk_burn_time 100

// Turn on slay option for tk punishments   
// 1 = on, 0 = off   
mani_tk_allow_slay_option 1

// Main option to turn on damage reflection   
// 1 = on, 0 = off   
mani_tk_team_wound_reflect 1

// Set the number of team wounds required by a player during the course   
// of a map before the reflective damage kicks in   
mani_tk_team_wound_reflect_threshold 2

// This value is a damage multiplier that inflicts whatever damage   
// (armor loss + health loss) was given to the victim back to the attacker.   
// When set to 1.0 the damage is perfectly reflected, set at 2.0   
// the damage inflicted back on the attacker will be twice the damage etc.   
mani_tk_team_wound_reflect_ratio 1.0

// An addition cvar here increases the reflection ratio each time the player   
// teamwounds another player. This is to deter persistent team wounders   
mani_tk_team_wound_reflect_ratio_increase 0.1

// This defines whether the tk time bomb option can be used or not   
mani_tk_allow_time_bomb_option 1

// This defines the time before the bomb goes off   
mani_tk_time_bomb_seconds 10

// This defines the bomb blast radius   
mani_tk_time_bomb_blast_radius 1000

// 0 = no beams, 1 = beams on   
mani_tk_time_bomb_show_beams 1

// 0 = player only, 1 = players on same team, 2 = all players   
mani_tk_time_bomb_blast_mode 2

// This defines whether the tk fire bomb option can be used or not   
mani_tk_allow_fire_bomb_option 1

// This defines the time before the bomb goes off   
mani_tk_fire_bomb_seconds 10

// This defines the bomb blast radius   
mani_tk_fire_bomb_blast_radius 1000

// 0 = no beams, 1 = beams on   
mani_tk_fire_bomb_show_beams 1

// 0 = player only, 1 = players on same team, 2 = all players   
mani_tk_fire_bomb_blast_mode 2

// Time in seconds that players will burn for   
mani_tk_fire_bomb_burn_time 100

// This defines whether the tk freeze bomb option can be used or not   
mani_tk_allow_freeze_bomb_option 1

// This defines the time before the bomb goes off   
mani_tk_freeze_bomb_seconds 10

// This defines the bomb blast radius   
mani_tk_freeze_bomb_blast_radius 1000

// 0 = no beams, 1 = beams on   
mani_tk_freeze_bomb_show_beams 1

// 0 = player only, 1 = players on same team, 2 = all players   
mani_tk_freeze_bomb_blast_mode 2

// Radius of beep circle, 0 = radius measures the same as the bomb blast,   
// default is 256   
mani_tk_time_bomb_beep_radius 0

// Radius of beep circle, 0 = radius measures the same as the bomb blast,   
// default is 256   
mani_tk_fire_bomb_beep_radius 0

// Radius of beep circle, 0 = radius measures the same as the bomb blast,   
// default is 256   
mani_tk_freeze_bomb_beep_radius 0

// Allow TK Beacon circle tk option   
mani_tk_allow_beacon_option 1

// Radius of beacon circle   
mani_tk_beacon_radius 390

// *****************************************************************************   
// Module : Reserve Slot   
//   
// Desc : The Reserve slot module configuration cvars   
// *****************************************************************************

// Turn on off reserve slots   
mani_reserve_slots 1

// Number of reserve slots you have   
mani_reserve_slots_number_of_slots 2

// User defined message shown in players console when kicked   
mani_reserve_slots_kick_message "You were disconnected for using a reserve slot"

// User defined message for redirection of players to another server   
mani_reserve_slots_redirect_message "This server is full, you are being redirected to another one of our servers"

// The IP address of the server you wish to redirect players to. Leave it blank   
// if you do not want redirection to be used   
mani_reserve_slots_redirect ""

// This defines whether you want your reserve slots to fill with reserve players   
// or always be kept free (1 = allow slots to fill, 0 = always keeps slots free   
// and kick player instead)   
mani_reserve_slots_allow_slot_fill 1

// Type of method used to kick players, 0 = by highest ping (spectators first),   
// 1 = by connection time (spectators go first)   
mani_reserve_slots_kick_method 1

// Include admins in the adminlist.txt file as players who have reserve slots   
// (1 = include admins)   
mani_reserve_slots_include_admin 1

// *****************************************************************************   
// Module : High Ping kick   
//   
// Desc : The Reserve slot module configuration cvars   
// *****************************************************************************

// Enable disable high ping kicker (1 = on)   
mani_high_ping_kick 0

// Set the ping at which you want players kicked   
mani_high_ping_kick_ping_limit 400

// Number of samples and averaged before a decision is made to kick a player   
// (1 sample is about 1.5 seconds)   
mani_high_ping_kick_samples_required 60

// Message displayed in console when player is disconnected   
mani_high_ping_kick_message "Your ping is too high"

// *****************************************************************************   
// Module : Admin action messages   
//   
// Desc : This section defines which admin actions will be anonymous to   
// non-admins on your server. If the option is set to 1 then the action   
// will not be shown to non-admins, if set to 0 then all players will   
// see which admin kicked/slayed/banned/etc a player.   
// *****************************************************************************

mani_adminslap_anonymous 0   
mani_adminblind_anonymous 0   
mani_adminfreeze_anonymous 0   
mani_adminteleport_anonymous 0   
mani_admindrug_anonymous 0   
mani_adminmap_anonymous 0   
mani_adminswap_anonymous 0   
mani_adminvote_anonymous 0   
mani_adminsay_anonymous 0   
mani_adminkick_anonymous 0   
mani_adminslay_anonymous 0   
mani_adminban_anonymous 0   
mani_adminburn_anonymous 0   
mani_adminnoclip_anonymous 0   
mani_adminmute_anonymous 0   
mani_admincash_anonymous 0   
mani_adminsetskin_anonymous 0   
mani_admindropc4_anonymous 0   
mani_admintimebomb_anonymous 0   
mani_adminfirebomb_anonymous 0   
mani_adminfreezebomb_anonymous 0   
mani_adminhealth_anonymous 0   
mani_adminbeacon_anonymous 0   
mani_admingravity_anonymous 0

// *****************************************************************************   
// Module : Chat flooding control   
//   
// Desc : This is to control chat spam with the game   
// *****************************************************************************

// Sets the time threshold for chat spamming (0 = off, 1.5 is a good   
// value for use)   
mani_chat_flood_time 0

// Sets the message the player will receive when they are spamming   
mani_chat_flood_message "STOP SPAMMING THE SERVER !!"

// *****************************************************************************   
// Module : Basic auto balance teams   
//   
// Desc : This is a very basic auto balancer, this does not take into   
// account player skill   
// *****************************************************************************

// Set to 1 for auto team balancing at end of rounds (an alternative to the   
// CSSource built in team balancer)   
mani_autobalance_teams 0

// 0 = Players balanced regardless if dead or alive, 1 = dead players swapped   
// first followed by alive players, 2 = only dead players can be swapped   
mani_autobalance_mode 1

// *****************************************************************************   
// Module : Current Time Display   
//   
// Desc : This controls the time of day message formatting   
// *****************************************************************************

// 1 for military style time, 0 for 12 hour clock   
mani_military_time 1

// Set to your servers timezone or leave it blank, it will be added to the   
// end of the time when displayed   
mani_thetime_timezone "GMT"

// mani_adjust_time cvar allows you to specify the number of minutes to   
// add or subtract from your server clock when you type thetime in game.   
// If you server is 20 minutes fast set mani_adjust_time -20, if it is   
// 30 minutes slow set mani_adjust_time 30.   
mani_adjust_time 0

// *****************************************************************************   
// Module : Voting functionality   
//   
// Desc : There are two types of vote. System started where an admin has   
// triggered a vote or User started where a user has started a vote   
// The following cvars control the configuration of the voting   
// *****************************************************************************

// Allow voting 1 = on, 0 = off (this cvar controls ALL voting)   
mani_voting 1

// Defines the last number of maps played to not show in random votemap lists   
mani_vote_dont_show_last_maps 3

// Defines the time in minutes a extend vote will add to the timeleft counter   
mani_vote_extend_time 20

// Defines the whether the a map can be extended   
mani_vote_allow_extend 1

// Defines amount of time in seconds a vote will be allowed for   
mani_vote_allowed_voting_time 60

// Defines whether a random map vote will be displayed towards the end of   
// the map   
mani_vote_allow_end_of_map_vote 1

// Number of extensions a map is allowed via user vote or random map vote,   
// 0 = infinite   
mani_vote_max_extends 2

// Number of rounds to extend by if mp_winlimit is not 0   
mani_vote_extend_rounds 10

// Define the file to use for random map vote   
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt   
mani_vote_mapcycle_mode_for_random_map_vote 2

// Define the file that admin can select from for admin   
// started vote.   
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt   
mani_vote_mapcycle_mode_for_admin_map_vote 2

// Defines how many minutes before the end of the map that a random map vote   
// is started   
mani_vote_time_before_end_of_map_vote 3

// Defines how many maps can be in the end of map vote   
mani_vote_max_maps_for_end_of_map_vote 10

// Allow team swap option as part of Extend map on end   
// of map vote (CSS Only)   
mani_vote_end_of_map_swap_team 0

// Defines the vote percentage required to set map   
mani_vote_end_of_map_percent_required 60

// Defines the vote percentage required to set rcon vote   
mani_vote_rcon_percent_required 60

// Defines the vote percentage required to set question vote   
mani_vote_question_percent_required 60

// Defines the vote percentage required to set map vote   
mani_vote_map_percent_required 60

// Defines the vote percentage required to set random map vote   
mani_vote_random_map_percent_required 60

// This cvar determines how the players see the votes during voting   
// 0 = quiet mode,   
// 1 = show players as they vote but not their choice,   
// 2 = Show voted choice but not player,   
// 3 = show player name and their choice   
mani_vote_show_vote_mode 3

// Following cvar now has 2 modes of operation   
// 0 = alive players will see vote menu,   
// 1 = alive players will need to type vote to access the menu,   
mani_vote_dont_show_if_alive 0

// Allow user started votemaps   
mani_vote_allow_user_vote_map 1

// Allow the users to extend maps if time based   
mani_vote_allow_user_vote_map_extend 1

// Allow the users to kick players by vote   
mani_vote_allow_user_vote_kick 1

// Allow the users to ban players by vote   
mani_vote_allow_user_vote_ban 1

// Defines the vote percentage required to set an extend map vote   
mani_vote_extend_percent_required 60

// Percentage of votes required from players before map change   
mani_vote_user_vote_map_percentage 60

// Time after a new map starts that voting is allowed   
mani_vote_user_vote_map_time_before_vote 60

// Minimum number of votes required to change a map (override vote percentage)   
mani_vote_user_vote_map_minimum_votes 3

// 0 = only when no admin on server, 1 = all the time   
mani_vote_user_vote_kick_mode 1

// Percentage of votes required from players before kick occurs   
mani_vote_user_vote_kick_percentage 60

// Time after a new map starts that voting is allowed   
mani_vote_user_vote_kick_time_before_vote 60

// Minimum number of votes required (override vote percentage)   
mani_vote_user_vote_kick_minimum_votes 3

// 0 = only when no admin on server, 1 = all the time   
mani_vote_user_vote_ban_mode 1

// Percentage of votes required from players before kick occurs   
mani_vote_user_vote_ban_percentage 60

// Time after a new map starts that voting is allowed   
mani_vote_user_vote_ban_time_before_vote 60

// Minimum number of votes required (override vote percentage)   
mani_vote_user_vote_ban_minimum_votes 3

// Time in minutes for the ban, 0 = permanent ban   
mani_vote_user_vote_ban_time 30

// 0 = ban by ID, 1 = ban by IP, 2 = ban by ID and IP   
mani_vote_user_vote_ban_type 1

// Allow rock the vote   
mani_vote_allow_rock_the_vote 1

// Defines the vote percentage required to set map   
mani_vote_rock_the_vote_percent_required 60

// Time before rockthevote can be started after a new map starts   
mani_vote_time_before_rock_the_vote 120

// Number of nominations included in the vote   
mani_vote_rock_the_vote_number_of_nominations 4

// Number of random maps chosen from votemaplist.txt   
mani_vote_rock_the_vote_number_of_maps 10

// Percentage of players on server required to type rockthevote before   
// it starts   
mani_vote_rock_the_vote_threshold_percent 60

// Minimum number of players required to type rockthevote before it starts   
mani_vote_rock_the_vote_threshold_minimum 3

// This controls the default mode a player will have their 'show vote progress'   
// set to when they first ever join your server. This setting is applied to   
// the player's stored record withing player_settings.dat it does not control   
// whether the vote progress functionality is on or off.   
// 0 = player settings default to off, 1 = player settings default to on   
// 1 = default on, 0 = default off   
mani_player_settings_vote_progress 1


Не пытайтесь спорить с дебилом...иначе Вы опуститесь до его уровня... где он Вас задавит своим опытом.
Спрашивай - и наполнишься сведениями. Не спрашивай - научишься думать.

 
C0_oLerДата: Вторник, 23.06.2009, 01:54 | Сообщение # 36
Админ
Группа: Admin
Сообщений: 70
Репутация: 162
Статус: Offline
Code

// *****************************************************************************   
// Module : Word filter module   
//   
// Desc : The following cvars control the configuration of the chat word filter   
// *****************************************************************************

// 0 = off, 1 = show warning to player   
mani_filter_words_mode 0

// Message shown to player   
mani_filter_words_warning "SWEARING IS NOT ALLOWED ON THIS SERVER !!!"

// *****************************************************************************   
// Module : Sounds Control   
//   
// Desc : The following cvars control how system sounds are configured. This   
// is not related to the Quake sounds   
// *****************************************************************************

// Set to the number of sounds you wish a regular non-admin player to be able   
// to use per round   
mani_sounds_per_round 0

// Set to 1 if you want alive players not to hear sounds triggered by dead   
// players   
mani_sounds_filter_if_dead 0

// mani_sounds_auto_download is a cvar to control whether server sounds   
// (not quake sounds) are auto downloaded to a client. If set to 0 you must   
// provide your own .res files to initiate transfers to a client.   
// If you change this value from 1 to 0 while the server is running you   
// must restart your server.   
mani_sounds_auto_download 1

// This controls the default mode a player will have their death beam mode   
// set to when they first ever join your server. This setting is applied to   
// the player's stored record withing player_settings.dat it does not control   
// whether the death beam functionality is on or off.   
// 0 = player settings default to off, 1 = player settings default to on   
// 1 = default on, 0 = default off   
mani_player_settings_sounds 1

// *****************************************************************************   
// Module : Plugin Logging   
//   
// Desc : The following cvars control how the plugin logging is configured   
// *****************************************************************************

// Admin logging parameters   
// Directory where logs will be stored under the mani_path directory   
// The logging mode you wish to use   
// 0 = default placing of log files in the same .log files that Valve creates   
// 1 = logs created per map change using the same style filenames that Valve   
// uses in the mani_log_directory directory   
// 2 = One large file is written in the mani_log_directory   
// 3 = A log is written as a steam id for each admin that runs a command, the   
// format is STEAM_x_x_xxxxxxxx.log   
mani_log_mode 3

// Path where the logs are stored   
mani_log_directory "mani_logs"

// *****************************************************************************   
// Module : Death Beams   
//   
// Desc : The death beams show a solid beam when you die between the point   
// where your attacker killed you from and the point where you   
// were when you died. Only the victim will see the beam   
// *****************************************************************************

// 0 = death beams not allowed, 1 = death beams are shown if player   
// has them turned in their settings   
mani_show_death_beams 1

// This controls the default mode a player will have their death beam mode   
// set to when they first ever join your server. This setting is applied to   
// the player's stored record withing player_settings.dat it does not control   
// whether the death beam functionality is on or off.   
// 0 = player settings default to off, 1 = player settings default to on   
mani_player_settings_death_beam 1

// *****************************************************************************   
// Module : Anti IP Ghosting   
//   
// Desc : The plugin can be configured to blind players on the same IP once   
// they die and another player is still alive. At the point when all   
// players ghosting on the same IP are dead they will be able to see   
// again.   
// *****************************************************************************

// This cvar prevents players on the same IP from viewing the game whilst   
// another player on the same IP is still alive. Admins on the same IP are   
// immune from this and there is an immunity flag that can also be used.   
// 0 = Dont blind ghosters on same IP, 1 = blind ghosters on same IP address   
mani_blind_ghosters 0

// The following cvars can prevent players using the same IP taking over   
// your server by having a majority vote and kicking players so they can play.   
// 0 = Players on same IPs cannot use voteban   
// 1 = Players on same IPs can use voteban   
mani_vote_allow_user_vote_ban_ghost 1

// 0 = Players on same IPs cannot use votekick   
// 1 = Players on same IPs can use votekick   
mani_vote_allow_user_vote_kick_ghost 1

// *****************************************************************************   
// Module : Decal Map Adverts   
//   
// Desc : In game map adverts can be placed onto static objects in the game   
// such as walls.   
// *****************************************************************************

// 1 = turn on map adverts, 0 = turn off map adverts   
mani_map_adverts 1

// Note about the following cvar. If you enable war mode with   
// mani_map_adverts_in_war 0 then you must either change map or get the   
// players to type 'retry'; in their console for the existing adverts to disappear   
// 1 = allow map adverts with war mode on   
// 0 = disallow map adverts in war mode   
mani_map_adverts_in_war 0

// *****************************************************************************   
// Module : Anti-cheat   
//   
// Desc : For the most part this code is now out of date as Vac should pick   
// up the cheat type that this looks for so it is not worth turning on   
// the detection at the current time.   
// *****************************************************************************

// 0 = off otherwise set to the number of name changes allowed before   
// action is taken (this was for a hack that constantly changed a player's   
// name making it hard to find the actual player to ban)   
mani_player_name_change_threshold 15

// 0 = reset name change count per round   
// 1 = reset name change count per map   
mani_player_name_change_reset 0

// 0 = kick, 1 = ban by ID, 2 = ban by IP, 3 = ban by ID and IP   
mani_player_name_change_punishment 0

// 0 = permanent ban otherwise specifies the number of minutes   
mani_player_name_change_ban_time 0

// *****************************************************************************   
// Module : Extra spawnpoints   
//   
// Desc : Extra spawnpoints can be turned on and off using the following cvar   
// *****************************************************************************

// 0 = off, 1 = on (will use spawnpoints.txt file)   
mani_spawnpoints_mode 0

// *****************************************************************************   
// Module : Custom Skin Control   
//   
// Desc : The following cvars are used to configure the options for the skins   
// *****************************************************************************

// 0 = Dont allow admins to have admin skins, 1 = Allow admins to have admin   
// skins   
mani_skins_admin 1

// 0 = Dont allow public skins for normal players, 1 = Allow public skins   
// for normal players   
mani_skins_public 0

// 0 = Dont force first skin in list for public player, 1 = Force first skin   
// in list on public player   
mani_skins_force_public 0

// 0 = Allow all skins to be selected via ma_setskin, 1 = Only allow misc   
// skins to be used   
mani_skins_setskin_misc_only 0

// 0 = Dont auto download skin resources, 1 = auto download skin resources   
// to clients   
mani_skins_auto_download 1

// 0 = Dont allow immunity players to have reserved skins,   
// 1 = Allow immunity players to have reserved skins   
mani_skins_reserved 0

// 0 = No menu on team join, 1 = show skin chooser on team join,   
// 2 = show settings menu on team join   
mani_skins_force_choose_on_join 1

// 0 = no custom skins for bots, 1 = use random public class skins on bots   
mani_skins_random_bot_skins 1

// *****************************************************************************   
// Module : Spray Tag Tracking   
//   
// Desc : The spray tag tracking module allows an admin to check the details   
// of who sprayed a tag within the game using the command ma_spray   
// while near the spray in question   
// *****************************************************************************

// Spray Tag Tracking control   
// 0 = off, 1 = on   
mani_spray_tag 0

// Time in seconds that a spray will be tracked for   
mani_spray_tag_spray_duration 120

// Max distance away from a spray that you can be for acquisition   
mani_spray_tag_spray_distance_limit 500

// Use effect to show which spray is being targetted   
// 0 = none   
// 1 = beam (defaults to glow for DoD)   
// 2 = glow   
mani_spray_tag_spray_highlight 1

// Non-permanent ban time in minutes   
mani_spray_tag_ban_time 60

// Console messages   
mani_spray_tag_warning_message "Please stop using your spray"   
mani_spray_tag_kick_message "You have been kicked for using an offensive spray"   
mani_spray_tag_ban_message "You have been banned for 60 minutes through using an offensive spray"   
mani_spray_tag_perm_ban_message "You have been permanently banned for using an offensive spray"

// 0 = Allow sprays on the server   
// 1 = Block all sprays on the server (must have mani_spray_tag 1)   
mani_spray_tag_block_mode 0

// Warning message if sprays are blocked   
mani_spray_tag_block_message "Sprays are blocked on this server !!"

// Amount of damage to inflict for a spray tag warn with slap option   
mani_spray_tag_slap_damage 0

// *****************************************************************************   
// Module : Warmup Timer   
//   
// Desc : Warmup timers are used at the start of a map. A timer can be setup   
// that will restart the map after a set amount of time. For something   
// like CSS this means late joiners can still start on the pistol round   
// and not miss out. For CSS there is a specific cvar to allow only   
// knives to be used during this period.   
// *****************************************************************************
// 0 = No warmup time on map load   
// Greater than 0 = number of seconds after map load until map restarts and   
// play continues as normal.   
mani_warmup_timer 0

// 1 = visible countdown displayed in center of screen   
// 0 = no countdown displayed   
mani_warmup_timer_show_countdown 1

// For CSS only, set to 1 for knife mode where players are only allowed to use   
// knives during the warmup period   
mani_warmup_timer_knives_only 0

// For CSS only, allow players to respawn when dying in the warmup knife round   
// only   
mani_warmup_timer_knives_respawn 1

// Set the following to 1 if you do not want TK punishments to be used during   
// the warmup round. Set to 0 if you wish to allow tk punishments   
mani_warmup_timer_ignore_tk 1

// If you want the knife mode to be disabled on fy_ and aim_ maps where guns   
// are already on the ground set this to 1, set to 0 if you do not care   
mani_warmup_timer_knives_only_ignore_fyi_aim_maps 1

// Set this to 1 for unlimited HE Grenades during warmup (this is really good fun !!)   
mani_warmup_timer_unlimited_grenades 0

// Items to give to player at spawn i.e weapon_ak47, item_assaultsuit etc   
// You can have multiple items on each cvar, the plugin will pick a random item   
// from each cvar for example   
// mani_warmup_timer_spawn_item_2 "weapon_xm1014:
weapon_usp:
weapon_ump45:
weapon_tmp:
weapon_scout:
weapon_p90:
weapon_aug:
weapon_p228:
weapon_mp5navy:
weapon_mac 10:
weapon_m4a1:
wea  pon_m3:
weapon_m249:
weapon_glock:
weapon_galil:
weapon_fiveseven:
weapon_ak47"

mani_warmup_timer_spawn_item _1 "weapon_ak47"   
mani_warmup_timer_spawn_item_2 "weapon_knife"   
mani_warmup_timer_spawn_item_3 "weapon_deagle"   
mani_warmup_timer_spawn_item_4 ""   
mani_warmup_timer_spawn_item_5 ""

// If friendly fire is enabled normally setting this to 1 will disable it   
// during the course of the warmup   
mani_warmup_timer_disable_ff 1

// Set infinite ammo for CSS, 0 = disabled, 1 = enabled   
mani_warmup_infinite_ammo 0

// *****************************************************************************   
// Module : Menu options   
//   
// Desc : The following options determine the type of menu you wish to use   
// and how they are displayed   
// *****************************************************************************

// Set to 1 for in game amx style menus, or 0 for Escape style menus   
// This is overriden by the gametypes.txt file if the game does not support   
// AMX style menus. At the time of writing there are only 3 games that support   
// the AMX style. CS:S, DoD:S and HL2CTF   
mani_use_amx_style_menu 1

// 0 = No sorting of menus, 1 = Sort most menus by players name   
mani_sort_menus 1

// *****************************************************************************   
// Module : External logging (V1.2 required)   
//   
// Desc : This configures extra logging that is required by extern stats   
// programs like hlstatsx and psychostats for body hit group counts   
// and accuracy related to weapon types.   
// *****************************************************************************

// Enables disables the logging 0 = off, 1 = on   
mani_external_stats_log 0

// Option to allow extra logs within war mode, 0 = off, 1 = on   
mani_external_stats_log_allow_war_logs 0

// Option for CSS to log bot kills or not   
// 0 = do not log bot kills   
// 1 = log bot kills   
mani_external_stats_css_include_bots 0

// *****************************************************************************   
// Module : Save scores   
//   
// Desc : This module saves player scores when they leave a map then restores   
// their scores if they then rejoin on the same map. For CSS this can   
// also include cash if the option is set. If a map is restarted via   
// mp_restartgame the saved scores are reset   
// *****************************************************************************

// Enabled/Disabled save scores functionality, 0 = off/1 = on   
mani_save_scores 0

// Amount of time in minutes to store a player score for, if set to 0 the score   
// will be tracked for the duration of the map   
mani_save_scores_tracking_time 5

// For CSS only if set to 1 the save scores module will also restore their cash   
// too. 0 = off/1 = on   
mani_save_scores_css_cash 1

// *****************************************************************************   
// Module : Auto Join restriction   
//   
// Desc : This module can stop a player from selecting a specific team and   
// force them to join using auto-assign or join spectator. As an   
// extension to this it can also remember the team that the player is   
// assigned to and force them to rejoin that team if they re-connect on   
// that map. The auto-join module can be overriden by ma_swapteam,   
// auto balancing and any extern plugins such as etb or ptb.   
// *****************************************************************************

// Option to enabled/disable the functionality. By having it enabled the player   
// must use auto-assign when joining a team   
// 1 = on/0 = off   
mani_team_join_force_auto 0

// When set to 1 the plugin will store the team the player was on and force them   
// to that team if they try to re-connect or change team within the game.   
mani_team_join_keep_same_team 0

// *****************************************************************************   
// Module : Steam ID Pending kicker   
//   
// Desc : This module can kick a player whos steam ID is stuck at   
// STEAM_ID_PENDING after a certain time period. When kicked the user   
// will be shown a message asking them to re-connect   
// *****************************************************************************

// Option to specify the number of seconds to wait after the player joins the   
// server before kicking them. A suggested value is about 15-20 seconds.   
// If set to 0 the functionality is disabled   
mani_steam_id_pending_timeout 0

// An option to display to admin when a player was kicked for having a   
// steam id pending problem.   
mani_steam_id_pending_show_admin 1

// *****************************************************************************   
// Module : AFK Manager   
//   
// Desc : This module can control how to manage players who are AFK. It works   
// by tracking keyboard and mouse movements rather than in game player   
// positions. The manager can be configured to work using the number   
// of rounds that a player is AFK for or by a set number of seconds   
// a player can be AFK.   
// *****************************************************************************

// Cvar to turn on/off the AFK Manager 0 = off, 1 = on   
mani_afk_kicker 1

// 0 = Kick to spectator first, then off the server, 1 = Kick straight off the   
// server   
mani_afk_kicker_mode 0

// 0 = disabled, > 0 = number of rounds before a player is kicked off server or   
// to spectator   
mani_afk_kicker_alive_rounds 2

// 0 = disabled, > 0 = number of rounds before being kicked off server   
mani_afk_kicker_spectator_rounds 4

// 0 = disabled, > 0 = number of seconds before a player is kicked off server or   
// to spectator   
mani_afk_kicker_alive_timer 0

// 0 = disabled, > 0 = number of seconds before being kicked off server   
mani_afk_kicker_spectator_timer 0

// 0 = Immune player is not moved at all, 1 = Immune player will be moved to spectator   
// but not kicked   
mani_afk_kicker_immunity_to_spec_only 0

// *****************************************************************************   
// Module : Betting Module   
//   
// Desc : This module is a simple betting module similar to the Mattie's   
// event script by ajax though not as complex.   
// *****************************************************************************

// 0 = Disable betting, 1 = Enable betting   
mani_css_betting 0

// 0 = Players can bet when alive or dead, 1 = Players can only bet when dead   
mani_css_betting_dead_only 0

// This determines if a in a x vs 1 situation if the single player who the   
// odds are against wins, they receive the losing wager pot.   
// The setting determines at what number of players that this option applies   
// e.g 5 vs 1, you would set it to 5, 3 vs 1, set it to 3.   
// In the example of 5 vs 1. If the total bets made total $4000 for the team of   
// 5 and they lose, the player who killed all 5 will receive the $4000 that was   
// wagered against that player.   
mani_css_betting_pay_losing_bets 1

// 0 = No announcement, 1 = announcement made to place bets   
mani_css_betting_announce_one_v_one 1

// *****************************************************************************   
// Module : Bounty Module   
//   
// Desc : This module is a bounty module similar to that of Firesnakes Script   
// for Matties event scripts. The bounty module tracks a players kill   
// streak. Once past a certain amount of kills that player has a bounty   
// placed on their head. The person who then kills that player receives   
// the bounty   
// *****************************************************************************

// 0 = Disable, 1 = Enable the module   
mani_css_bounty 1

// Sets the kill streak required to have a bounty placed on a player   
mani_css_bounty_kill_streak 5

// Sets the start bounty for the player   
mani_css_bounty_start_cash 1000

// Sets the amount of cash add to a players bounty for surviving a round with   
// a bounty on their head   
mani_css_bounty_survive_round_cash 500

// Sets the amount of cash added to a players bounty for killing another player   
// whilst having a bounty on themseleves   
mani_css_bounty_kill_cash 250

// Sets the colour a player should turn into when a bounty is on them when playing   
// as CT   
mani_css_bounty_ct_red 255   
mani_css_bounty_ct_green 255   
mani_css_bounty_ct_blue 250   
mani_css_bounty_ct_alpha 250

// Sets the colour a player should turn into when a bounty is on them when playing   
// as T   
mani_css_bounty_t_red 250   
mani_css_bounty_t_green 255   
mani_css_bounty_t_blue 255   
mani_css_bounty_t_alpha 250

// *****************************************************************************   
// Module : Objectives Module for CSS   
//   
// Desc : This module is an objectives module that slays all players who have   
// not completed their team objectives at the end of a round. For example   
// if the CTs choose not to defuse a bomb, they will be slayed. If   
// the terrorists refuse to plant the bomb, they will be slayed at the   
// end of the round.   
// *****************************************************************************

// 0 = Disable, 1 = Enable   
mani_css_objectives 0

// *****************************************************************************   
// Module : AutoMap Module   
//   
// Desc : This module is designed to allow a set of popular maps to be   
// autoloaded if your server has a minimum number of players on it.   
// A typical setup would be to switch to de_dust2 for instance if there   
// are no players on the server at the time.   
// *****************************************************************************

// 0 = Disable, 1 = Enable   
mani_automap 0

// This cvar sets up the list of maps that you would like to switch to, you   
// can setup more than one map by seperating each map with the : symbol e.g   
// mani_automap_map_list "de_dust2:de_aztec:cs_office"   
mani_automap_map_list ""

// The number of players or less that will trigger the automap change   
mani_automap_player_threshold 0

// Include bots in the threshold calculation.   
// 0 = Exclude bots from the calculation   
// 1 = Include bots in the calculation   
mani_automap_include_bots 0

// Time in seconds after the player threshold has been reached that an automap   
// change will take place. Default is 5 minutes (300 seconds)   
mani_automap_timer 300

// If an automap event happens, you can set the next map once that map has   
// loaded to be the same as the current map.   
// 0 = disabled   
// 1 = enabled   
mani_automap_set_nextmap 0

// *****************************************************************************   
// Module : Miscallaneous   
//   
// Desc : Small cvars for various controls   
// *****************************************************************************

// Call to the mani_quake_sounds.cfg file if it exists   
exec mani_quake_sounds.cfg

// The following cvar controls how the mapcycle is calculated   
// 0 = standard Valve map cycle,   
// 1 = if you don't want your mapcycle to reset to the first in the   
// list when moving to a map not in the cycle,   
// 2 = random cycle (uses mani_vote_dont_show_last_maps cvar to exclude   
// last maps played)   
// 3 = skip to the next unplayed map in the map cycle list until all maps   
// have been played when it is reset.   
mani_mapcycle_mode 0

// 0 = Normal game play   
// 1 = players get free HEs in CSS at spawn and after an HE has been thrown   
mani_unlimited_grenades 0

// Force all dead players to run overview_mode 0 every game frame   
mani_war_mode_force_overview_zero 0

// Set this to allow stacking of players in CSS   
// (overrides cs_stacking_num_levels cvar)   
mani_cs_stacking_num_levels 2

// mani_use_ma_in_say_command When set to 1 you must use the prefix ma_ in   
// say commands, if 0 you can drop the ma_ prefix if you wish   
// This is only for in game say commands and for Beetlefart compatibilty if   
// you use it.   
mani_use_ma_in_say_command 0

// 0 = All Dead talk off, 1 = All dead talk on   
mani_dead_alltalk 0

// Set to 0 for normal mode, set to 1 for spam removal.   
// This cvar is useful if you are using Mattie's Event Scripts that call   
// plugin functions so the chat area is not spammed.   
mani_mute_con_command_spam 0

// Enable disable top left ma_say and ma_chat   
mani_adminsay_top_left 1

// Enable disable chat area ma_say and ma_chat   
mani_adminsay_chat_area 1

// Allow admin say at bottom of screen   
mani_adminsay_bottom_area 0

// Allow users to chat to admins using ma_chat   
mani_allow_chat_to_admin 1

// Defines whether the command ff executed is shown only to the player or the   
// whole server (1 = player only)   
mani_ff_player_only 0

// Defines whether the command nextmap executed is shown only to the player or   
// the whole server (1 = player only)   
mani_nextmap_player_only 0

// Defines whether the command timeleft executed is shown only to the player   
// or the whole server (1 = player only)   
mani_timeleft_player_only 0

// Defines whether the command thetime executed is shown only to the player or   
// the whole server (1 = player only)   
mani_thetime_player_only 0

// This defines how long the burn time should be for in seconds when a player   
// is burned by admin   
mani_admin_burn_time 20

// This defines whether a message will be displayed when a hostage stops   
// following you in CSS.   
mani_hostage_follow_warning 0

// This allows you to change the prefix of chat commands, the default is @   
mani_say_command_prefix "@"

// This allows all players to be able to use the ma_rates command   
// 0 = Only admins with ma_rates access,   
// 1 = Anyone on the server can use ma_rates   
mani_all_see_ma_rates 0

// If a team swap takes place via the end of map vote, set this to 1 to   
// swap the team scores, set to 0 if not (CSS Only)   
mani_swap_team_score 1

// If you want the menus to close automatically after making a select like   
// slay, freeze etc, set this to 1. If you wish them to stay open set this to 0   
mani_old_style_menu_behaviour 0

// If you are using the AMX style menus but would prefer the option to use   
// the escape style text input box when inputting text data such as when   
// setting a name in the Client Admin menu, then set this to 1.   
mani_menu_force_text_input_via_esc 0

// With the following cvar you can setup the maximum time that a player can ban   
// for if they only have the normal ban flag 'b' setup for them. The flag for   
// any kind of ban incuding permanent bans is the 'pban' flag. The value of the   
// cvar is in minutes. The default value is 360 minutes or 6 hours, any admin   
// with the 'b' flag but not the 'pban' flag will only be able to ban a player   
// for 6 hours at the most and will not be able to do permanent bans.   
mani_admin_temp_ban_time_limit 360

// This cvar slays players who are killed during a CSS round then leave and   
// rejoin the server in the same round then spawn to play the same round   
// more than once. 0 = Disabled, 1 = Enabled   
mani_anti_rejoin 0

// This cvar will refund the money for a weapon if it is removed at spawn   
// from a player due to an impending restriction.   
mani_weapon_restrict_refund_on_spawn 1

// This cvar will prevent users from picking up a weapon if it is restricted.   
// It also closes a loop hole where a weapon can be bought, dropped, then   
// another weapon bought (assuming 1 weapon per team is in effect)   
mani_weapon_restrict_prevent_pickup 1

// 5 configs that can be run on start of map load   
// mani_exec_default_file1 defaults if not set to mani_server.cfg   
// mani_exec_default_file2 defaults if not set to ./mani_admin_plugin/defaults.cfg

mani_exec_default_file1 "mani_server.cfg"   
mani_exec_default_file2 "./mani_admin_plugin/defaults.cfg"   
mani_exec_default_file3 ""   
mani_exec_default_file4 ""   
mani_exec_default_file5 ""

// If you have Steam Bans running (www.steambans.com) you can automatically   
// get your client to run sb_status in the console when choosing a player   
// to observe. 0 = disabled, 1 = enabled.   
mani_sb_observe_mode 0

// *****************************************************************************   
// Finish up with a message to the console   
// *****************************************************************************

echo "****** Finished executing mani_server.cfg ******"


Не пытайтесь спорить с дебилом...иначе Вы опуститесь до его уровня... где он Вас задавит своим опытом.
Спрашивай - и наполнишься сведениями. Не спрашивай - научишься думать.

 
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